iOS apps

An iOS app built specifically for iPhone and iPad, using either native Swift development or a cross-platform framework, whichever fits your budget, timeline, and long-term maintenance plan.

In depth

What ios apps really involves

iPhone users have strong habits. They swipe back from the edge of the screen, expect text to scale with their settings, and notice quickly when an app ignores dark mode. An iOS app that fights those habits feels off, even if every feature works. So a lot of iOS work is just respecting how the platform behaves.

The first real decision is native Swift or a cross-platform framework. Native gets you the smoothest result and the newest Apple features the day they land. Cross-platform can share code with an Android version and cut the bill if you want both. Neither is right for everyone. We'll look at what your app actually needs, such as camera, Face ID, widgets or background work, and tell you which way we'd go.

Then there's App Review. Apple checks privacy details, sign-in options, how in-app purchases work and what your listing claims. Plenty of first submissions get held up by things that were easy to fix weeks earlier. We plan for review from the start, so there's no scramble at the end.

Why it matters

How this helps your business grow

Reaches iPhone and iPad users directly, on the platform where they already spend time
Gives your business a permanent home screen presence, not just a bookmark
Lets you use Apple-specific features like Face ID, push notifications, and in-app purchases properly

What's included

What we set up for you

Technical scoping to recommend native vs. cross-platform for your specific case
UI/UX design that follows Apple's Human Interface Guidelines
Development, testing on real devices, and App Store submission support
A codebase your team (or ours) can maintain after launch

How it goes

How we approach ios apps

01

Pick native or cross-platform

We list the features you need and check how well each approach handles them. You get a plain recommendation and the trade-offs, not a default.

02

Design to Apple's conventions

Screens follow the Human Interface Guidelines, including standard navigation, comfortable tap sizes and proper dark mode. Custom touches go where they help your brand, not where they confuse people.

03

Build and test on real iPhones

Simulators miss slow networks, odd keyboards and permission prompts. We test on actual phones and share builds through TestFlight so you can try the app yourself before it ships.

04

Get through App Review

We set up the developer account, privacy labels, screenshots and review notes, and check the build against Apple's published rules before we submit.

Ideal for

Who this fits

01

Businesses whose customers are mostly on iPhone

02

Apps that need deep iOS-specific features

Watch out for

Common mistakes, and how we avoid them

Forgetting the iPad

A phone layout stretched onto an iPad looks sloppy. We decide early whether iPad matters, and design for it properly if it does.

Missing an Apple rule

Sign in with Apple, in-app purchase terms and account deletion can all block a release. We check them while scoping, not at the end.

Supporting too many old iOS versions

Every old version you support slows the build and limits features. We choose the minimum with you, based on who your users really are.

FAQ · 05

iOS apps: common questions

Look at where your customers are. If most of your website visitors use iPhones, start there. If you can't tell, a cross-platform build lets you reach both without paying twice.

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