App accessibility

Accessibility work for iOS and Android: screen reader support (VoiceOver, TalkBack), readable contrast, and touch targets sized for real use, not just a compliance checkbox.

In depth

What app accessibility really involves

Accessibility means building an app that works for people with a wide range of abilities and situations: someone who's blind and uses a screen reader, someone with limited dexterity, someone who's deaf, someone using a phone one-handed in bright sunlight. Plenty of what helps them also makes the app easier for everyone.

iOS and Android both have accessibility tools, VoiceOver and TalkBack among them, plus text scaling and reduced-motion settings. The app has to cooperate. Buttons need proper labels, reading order has to make sense, colour can't be the only way to show meaning, tap targets must be big enough, and text should stay readable when someone enlarges it. Tiny details, big effect when missed.

In some markets accessibility is also a legal and commercial matter, and the stores encourage it. We don't issue certification, and nobody can promise perfect compliance. What we do is build and test against recognised guidance like WCAG principles and each platform's own recommendations, and show you clearly what we checked and what remains.

Why it matters

How this helps your business grow

Makes the app usable for people with visual, motor, or cognitive differences
Often improves usability for everyone, larger touch targets and clearer contrast help all users
Reduces the risk of app store rejections or complaints tied to accessibility gaps

What's included

What we set up for you

An accessibility review against iOS and Android platform guidelines
VoiceOver and TalkBack support for core screens and actions
Contrast, touch target, and text-scaling fixes
A plain-language summary of what was checked and improved

How it goes

How we approach app accessibility

01

Audit the current screens

We run key flows with a screen reader and large text, and list the barriers in order of impact.

02

Fix structure and labels

Elements get correct labels, roles and reading order, and custom controls are made to behave like the system's accessible ones.

03

Adjust the visuals

Colour contrast, target sizes and motion, so the app works with large text, high contrast and reduced-motion settings.

04

Test with assistive tech

Before sign-off we complete the main journeys with VoiceOver and TalkBack. Automated checkers only catch part of the problems.

Ideal for

Who this fits

01

Apps serving a broad public audience

02

Teams that want a genuinely usable app, not just a functional one

Watch out for

Common mistakes, and how we avoid them

Relying only on scanners

Tools find some issues and miss many. Manual testing with assistive tech is essential.

Colour as the only signal

Errors shown only in red are invisible to some users. We add text or icons.

Custom controls with no accessibility support

Fancy components often break screen readers. We build them to expose the right information.

FAQ · 05

App accessibility: common questions

It depends on the country and sector, and rules are changing. We're not lawyers, so take legal advice for your case. But building accessibly reduces both risk and barriers for customers.

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